{"id":71,"date":"2007-04-27T07:05:00","date_gmt":"2007-04-27T07:05:00","guid":{"rendered":"http:\/\/www.tutego.de\/blog\/javainsel\/?p=71"},"modified":"2007-04-27T07:05:00","modified_gmt":"2007-04-27T07:05:00","slug":"die-physik-engine-phys2d","status":"publish","type":"post","link":"https:\/\/www.tutego.de\/blog\/javainsel\/2007\/04\/die-physik-engine-phys2d\/","title":{"rendered":"Die Physik-Engine Phys2D"},"content":{"rendered":"<p><a href=\"http:\/\/www.cokeandcode.com\/phys2d\/\">Phys2D<\/a> ist eine 2D <a href=\"http:\/\/en.wikipedia.org\/wiki\/Physics_engine\">Physik-Engine<\/a>, welches Massen, Tr\u00e4gheiten, Reibung simuliert. Die Bibliothek ist in Java 1.4 programmiert und unterst\u00fctzt<\/p>\n<ul>\n<li>Boxes\n<li>Circles\n<li>Static Lines\n<li>Restituion and Friction\n<li>Fixed, Elastic and Loose Joints\n<li>Angluar Velocity\/Momentum\n<li>Simple API\n<li>Quad Tree Collision\n<li>Gideon Smeding&#8217;s Polygon<\/li>\n<\/ul>\n<p>Ein Demo gibt es via <a href=\"http:\/\/www.cokeandcode.com\/phys2d\/phys2d.jnlp\">via webstart<\/a>.<\/p>\n<p><a href=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d1.png\"><img decoding=\"async\" src=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d1_tn.png\"><\/a> <a href=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d2.png\"><img decoding=\"async\" src=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d2_tn.png\"><\/a> <a href=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d3.png\"><img decoding=\"async\" src=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/d3_tn.png\"><\/a> <a href=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/phys4.png\"><img decoding=\"async\" src=\"http:\/\/www.cokeandcode.com\/phys2d\/screenshots\/phys4-tn.png\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Phys2D ist eine 2D Physik-Engine, welches Massen, Tr\u00e4gheiten, Reibung simuliert. Die Bibliothek ist in Java 1.4 programmiert und unterst\u00fctzt Boxes Circles Static Lines Restituion and Friction Fixed, Elastic and Loose Joints Angluar Velocity\/Momentum Simple API Quad Tree Collision Gideon Smeding&#8217;s Polygon Ein Demo gibt es via via webstart.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_links_to":"","_links_to_target":""},"categories":[4],"tags":[],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-open-source"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":0,"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tutego.de\/blog\/javainsel\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}